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	<title>Comments on: ray tracing. live shadows / crazy ideas I</title>
	<atom:link href="http://3dideas.wordpress.com/2008/01/31/hello-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://3dideas.wordpress.com/2008/01/31/hello-world/</link>
	<description>3d raytracing art blobs (impicitsurfaces) crap estheticks ideas</description>
	<lastBuildDate>Sat, 14 Nov 2009 22:24:08 +0000</lastBuildDate>
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		<title>By: maantas</title>
		<link>http://3dideas.wordpress.com/2008/01/31/hello-world/#comment-189</link>
		<dc:creator>maantas</dc:creator>
		<pubDate>Sat, 31 Jan 2009 15:53:52 +0000</pubDate>
		<guid isPermaLink="false">#comment-189</guid>
		<description>cool, thanks for support guillaumecl :) 
Now all i have to do is to find some student who has no idea what to do for his computer graphicks final presentation/thesis/diploma
any ideas? :)
thanks for your thoghts.
m.</description>
		<content:encoded><![CDATA[<p>cool, thanks for support guillaumecl :)<br />
Now all i have to do is to find some student who has no idea what to do for his computer graphicks final presentation/thesis/diploma<br />
any ideas? :)<br />
thanks for your thoghts.<br />
m.</p>
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	<item>
		<title>By: guillaumecl</title>
		<link>http://3dideas.wordpress.com/2008/01/31/hello-world/#comment-188</link>
		<dc:creator>guillaumecl</dc:creator>
		<pubDate>Sat, 31 Jan 2009 15:01:43 +0000</pubDate>
		<guid isPermaLink="false">#comment-188</guid>
		<description>The way I see it, this would be entirely possible. Right now rays are calculated as o + tv, a point and a direction. By changing this formula to something more general, it&#039;s quite easy to do certain effects.

This is in fact one of the suggested ways to implement non-linear transformations on objects. In &quot;An Introduction To Ray Tracing&quot; there&#039;s a short blurb on implementing operations such as a twist or bend as the inverse of such a thing on the ray.

The only real problem with this is that the intersection function becomes a lot more complicated to compute and so takes a lot longer. But if you&#039;re willing to wait, this is a great solution (which isn&#039;t too hard to implement) to getting mathematically perfect non-linear transformations.

So yes, by applying these transformations to shadow rays, you could end up with some fun-shaped shadows. Might even be fun to have a bit of randomness added with some soft shadows.</description>
		<content:encoded><![CDATA[<p>The way I see it, this would be entirely possible. Right now rays are calculated as o + tv, a point and a direction. By changing this formula to something more general, it&#8217;s quite easy to do certain effects.</p>
<p>This is in fact one of the suggested ways to implement non-linear transformations on objects. In &#8220;An Introduction To Ray Tracing&#8221; there&#8217;s a short blurb on implementing operations such as a twist or bend as the inverse of such a thing on the ray.</p>
<p>The only real problem with this is that the intersection function becomes a lot more complicated to compute and so takes a lot longer. But if you&#8217;re willing to wait, this is a great solution (which isn&#8217;t too hard to implement) to getting mathematically perfect non-linear transformations.</p>
<p>So yes, by applying these transformations to shadow rays, you could end up with some fun-shaped shadows. Might even be fun to have a bit of randomness added with some soft shadows.</p>
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	<item>
		<title>By: maantas</title>
		<link>http://3dideas.wordpress.com/2008/01/31/hello-world/#comment-95</link>
		<dc:creator>maantas</dc:creator>
		<pubDate>Wed, 02 Jul 2008 07:03:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-95</guid>
		<description>i fuond interesting paper on a subject:
http://www.vis.uni-stuttgart.de/rel...ing/vis00gr.pdf

Abstract
In this paper, general relativistic ray tracing is presented as a tool for
gravitational physics. It is shown how standard three-dimensional
ray tracing can be extended to allow for general relativistic visualization.
This visualization technique provides images as seen by
an observer under the influence of a gravitational field and allows
to probe spacetime by null geodesics. Moreover, a technique is
proposed for visualizing the caustic surfaces generated by a gravitational
lens. The suitability of general relativistic ray tracing is
demonstrated by means of two examples, namely the visualization
of the rigidly rotating disk of dust and the warp drive metric.</description>
		<content:encoded><![CDATA[<p>i fuond interesting paper on a subject:<br />
<a href="http://www.vis.uni-stuttgart.de/rel...ing/vis00gr.pdf" rel="nofollow">http://www.vis.uni-stuttgart.de/rel&#8230;ing/vis00gr.pdf</a></p>
<p>Abstract<br />
In this paper, general relativistic ray tracing is presented as a tool for<br />
gravitational physics. It is shown how standard three-dimensional<br />
ray tracing can be extended to allow for general relativistic visualization.<br />
This visualization technique provides images as seen by<br />
an observer under the influence of a gravitational field and allows<br />
to probe spacetime by null geodesics. Moreover, a technique is<br />
proposed for visualizing the caustic surfaces generated by a gravitational<br />
lens. The suitability of general relativistic ray tracing is<br />
demonstrated by means of two examples, namely the visualization<br />
of the rigidly rotating disk of dust and the warp drive metric.</p>
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	</item>
	<item>
		<title>By: maantas</title>
		<link>http://3dideas.wordpress.com/2008/01/31/hello-world/#comment-19</link>
		<dc:creator>maantas</dc:creator>
		<pubDate>Sat, 26 Apr 2008 06:55:40 +0000</pubDate>
		<guid isPermaLink="false">#comment-19</guid>
		<description>ok, so i had this idea, and shared it whith people on cgtalk. 
here are some very good replyes:
cignox1:
----------------- 
Honestly, I don&#039;t really see the point to implement something like this... of course, it may result in some nice effects. An implementation detail:
Since raytracers usually use the parametric ray formula (origin + direction) to represent rays, using curves would lead to a big change in current code. I can think to two ways to simplify this: the first is by approximating the curve with segments (the last of wich is used as a traditional ray). The second is by using a curve, but cutting it at the end by using a small straight line.

One aspect where this may be interesting is in physic: using appropriate curves you could build a raytracer that takes relativistic effects into consideration: when a ray approaches a massive object (i.e a star), the space distortion modifies the trajectory of the rays, wich becomes curve (in the 3d space). I think that someone did something similar a few years ago, by simulating how an observer would see the universe while falling in a black hole. They rendered a short movie, but I don&#039;t remember who did that.
cignox1 is offline Report Bad Post   	Mark this post as useful
and 
yarniso: (http://forums.cgsociety.org/member.php?u=90993)
-----------------
There have indeed been previous attempts to include relativity into ray tracing, providing some interesting results. Check for example:

http://www.hakenberg.de/diffgeo/special_relativity.htm
http://www.anu.edu.au/Physics/Searle/
http://www.fourmilab.ch/cship/cship.html

Enjoy 
cignox1: (http://forums.cgsociety.org/member.php?u=209425)
======================
here a few other ones:

http://www.photon.at/~werner/Relativity.html
http://www.photon.at/~werner/black-earth/
http://casa.colorado.edu/~ajsh/schw.shtml
==============
so who ever is interested you can have a look at provided links.</description>
		<content:encoded><![CDATA[<p>ok, so i had this idea, and shared it whith people on cgtalk.<br />
here are some very good replyes:<br />
cignox1:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Honestly, I don&#8217;t really see the point to implement something like this&#8230; of course, it may result in some nice effects. An implementation detail:<br />
Since raytracers usually use the parametric ray formula (origin + direction) to represent rays, using curves would lead to a big change in current code. I can think to two ways to simplify this: the first is by approximating the curve with segments (the last of wich is used as a traditional ray). The second is by using a curve, but cutting it at the end by using a small straight line.</p>
<p>One aspect where this may be interesting is in physic: using appropriate curves you could build a raytracer that takes relativistic effects into consideration: when a ray approaches a massive object (i.e a star), the space distortion modifies the trajectory of the rays, wich becomes curve (in the 3d space). I think that someone did something similar a few years ago, by simulating how an observer would see the universe while falling in a black hole. They rendered a short movie, but I don&#8217;t remember who did that.<br />
cignox1 is offline Report Bad Post   	Mark this post as useful<br />
and<br />
yarniso: (<a href="http://forums.cgsociety.org/member.php?u=90993" rel="nofollow">http://forums.cgsociety.org/member.php?u=90993</a>)<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
There have indeed been previous attempts to include relativity into ray tracing, providing some interesting results. Check for example:</p>
<p><a href="http://www.hakenberg.de/diffgeo/special_relativity.htm" rel="nofollow">http://www.hakenberg.de/diffgeo/special_relativity.htm</a><br />
<a href="http://www.anu.edu.au/Physics/Searle/" rel="nofollow">http://www.anu.edu.au/Physics/Searle/</a><br />
<a href="http://www.fourmilab.ch/cship/cship.html" rel="nofollow">http://www.fourmilab.ch/cship/cship.html</a></p>
<p>Enjoy<br />
cignox1: (<a href="http://forums.cgsociety.org/member.php?u=209425" rel="nofollow">http://forums.cgsociety.org/member.php?u=209425</a>)<br />
======================<br />
here a few other ones:</p>
<p><a href="http://www.photon.at/~werner/Relativity.html" rel="nofollow">http://www.photon.at/~werner/Relativity.html</a><br />
<a href="http://www.photon.at/~werner/black-earth/" rel="nofollow">http://www.photon.at/~werner/black-earth/</a><br />
<a href="http://casa.colorado.edu/~ajsh/schw.shtml" rel="nofollow">http://casa.colorado.edu/~ajsh/schw.shtml</a><br />
==============<br />
so who ever is interested you can have a look at provided links.</p>
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