ok. a small detail, which i think could be possibly improved in max regarding usibility of curve editor.
first lets have a look at a picture below:
so, the problem i have is: lets imagine the situation where, as above we use only two key frames to define animation which last through nondefined time (eternaly?)
and we achieve it by defining curve out of range types. so it can loop, increase or do meny things whith the information it has from two keyframes u set.
and what if i whant cycle or loop paraameter to increase or decrease like it would go faster and faster.. mh, just have a look at the image:
there is no whay to my knowelage to achieve such curves, unles we copy paste actual keyframes and scale them in time line, as a result at some point we would have absolute mess if we increase cycle spead, … lets say we have value “1″ in keyframe 1 and value “10″ in keyframe 20, if we cycle and increase spead of cycle by copy paste keyframs at some point we will have value 1 at keyframe 1000 and value 10 at keyframe 1000.0001
also using simple keyframe scaling we will not achieve gradual nice increase or decrease of spead, welll we could but that wut involve lots of counting, and copy psate scaling keyframe, in other words hours of work.
also why not to have ability to use thuse “out of range” parameters in betwean animation. lets say i animate somthing from 1 to 10 keyframes, then i whant to use this auto out of range function at at frame 100-500 i whant to manualy keyframe again????
i doubt its a dificult to impliment or?
hey max developers?
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March 4, 2008 at 1:23 pm
great idea. i think you can do it now, with motion mixer. But that’s not real easy in use. While this would be.