So as usual it was quite a long time sins I posted something here. Unfortunately, even though I have some drafts, I just cant sit down and finish them. Therefore I decided to go for an easy post. Well its like writing an software review or movie review. (meaning a reflection of something rather then a creation, and here I am simplifying things a bit, there is surely complicated and “heavy”movie reviews as well as shallow “creation” stories.) Anyways this is gonna be a rather shallow story. But oh well..

So as all of us, weak human beings, from time too time we do stuff which we are not supposed to be doing. Sometimes its something very wrong, but more then often its just something that we are not suppose to be doing cos we are suppose to be doing something else. And most of the time we are watching movies, TV reading a stupid book, or don’t know.. Hundreds of things to do, in order to avoid something you actually must do. It could be anything. So as a member of this human race, I am too doing stupid things. But lucky us (humans) from time to time, on rear occasions, these stupid things lead to something. And be it not something great, or of huge value, its still sort of positive. Well the judgment here can be varying. Still.  As it happens, one of these times I was procrastinating I happen to be inspired by my own drawing in ink, and tried to do something of that sort in 3d. Ah finally you will say, he talks about 3d, its about time. So here it is a small rather dumb project. Who knows, when ‘the stars are right’ :) , one day I might actually do something good out of this. But for now we have:

A. A hand drawing of a… don’t know plankton, bug, molecule, microscopical being, alien, virus of a sorts?

ink version of a bug

ink version of a bug

B. We have a wireframe of recreation of itt in 3d. And then, we use some materials with falloff in opacity Chanel, we add some depth of field in our mental ray rendering engine, we invert an image, and here is what we have:

wireframe of a bug

wireframe of a bug

C. a final output:

final render of a bugg

final render of a bugg

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