softimage goes crazy!!! phisick simulation teaser!!!! Lagoa multiphysics 1.0

I just seen this crazy video on vimeo. (sorry I embed utube, don’t know how to embed vimeo) and its quite shocking.  Ok, all of this is a first impression, so pardon me for strong words and emotions. but. it looks so bloody amassing. To be honest I am not sure if this is a plugin written by someone (Thiago Costa?) and will be sold separately, or will it be part of softimage. But this looks quite amasing. (to say the least)

Ok. on a second thoght…. we have stuff to simulate similar things. But two things I haven’t seen yet are:

1.  In  begining of video u see stuff braking apart. Its like a solid material braking apart. hard to explane, I mean stuff is braking to bouth small and big peaces. U can imagine big rocks and derby… and I havnt seen this yet. Ofcourse one can make this easily with two seperat simulations..I guess…  Like having one solution for big things cracking, and other for small dust like particles.. but this seems to be “one button” solution .. also I am sure one could achieve something like this in reel flow from next limit. Still it does look amasing. And nice to see someone challenging next limit. It seems to be a king of this physics simulation game :)


2. It is semy liquid blobby stuff which tears apart. In other words mesh that not only deforms but also brakes apart..

This I have never seen that yet. I would love to read some papers on this. anyone? How do we solve mesh topology problems??????  I have no clue, my imagination doesnt help here… any ideas? anyone?

anyways, be sure to see all of this:

I am no expert on it, but I would guess that ICE was something to make or help it happen… or?

3d max UI problems (?)

somehow i cant finish my tiling/ rotating/ mirroring article.  so while i am struggling with part 3 of tiling posts, something else….

Alzo, one very small remark. I noticed it long time ago,
its such a small detail, not worth writing a post. But it happen so many times,
Its my love and a curse. Well as usual I am talking about 3d max’s user interface.
Its nothing less then right mouse button. Its a bless and a course.
Imagine u selected something, and now u are dragging that stuff across the screen to mech
something else… U are so concentrated, the sweat is running on your back, u cant blink,
it must be so precise..
and u push your mouse so hard. And then it happens. u accidentally click right mouse button.
last thing u did is gone. Dam it!

On other hand sometimes u see u are selecting stuff wrong. U click right mouse button and last operation is gon.
So nice. Not like in autocad (right?)
Ok it shouldnt have been a post, but whatever :)

Ok sins its such an uninformative post well add some more.
Some complaining ofcourse :)
Ok what do I find annoying about max? Its mirror, and clone tools. Whats a problem u ask?
Say I have to clone (and move) one element many times. I want to see it from very close distance to move it exactly the right amount.
So I enlarge it to fill whole wievport. I hit shift, i move it exactly the right distance,
And then I need to specific a number of copies. But it happens a lot that for that I need to see
all the scene, not one object, to count how many copies i need. Ok I am not sure one can understand what I mean.
So to put it in other words, after we see clone or mirror dialog boxes, we are no more able to
navigate in viewport. and that sucks. Look at all extrude. bevel and other tools under edit poly,
if we use these we can both have dialog box open and navigate in viewport. that saves time,
and quite much id say.
So something to consider for max UI developers.