So this is quite old well. I get drinking water from it when i am living in my village. Its our neighbors well. So as you can see its main construction component is these… concrete barrels that used to be commonly used in all wells i know of similar time period. Not that exiting. But nice part is all this wooden part to protect well from rain, to store a bucket and so on. Also clutter around well is exiting and interesting for me at least. All you need is a rope and a bucket and you can use the well for any game dev situation it can be both decorative and functional piece.
You can get it directly from sketchfab (3D image above) or on CG trader water well 3d model.
While working on graves and tombstones i made one scan where the grass (actually latin – Aegopodium podagraria, eng. – Ground-elder, de. – Giersch) around the gravestone turned out pretty good even though there was no intention to capture and reconstruct it. Here is the result of some leafs extracted from that particular scan:
And here is the scene where i used this model:
So inspired by result i tried to make some grass scans. And here is the result – it turned out pretty good i would say. The reason i chose plantain is that it has big leafs – easier retopology and good ground coverage. so compared to simple grass you need less polygons to have convincing foliage on a ground.
You can get this model in sketchfab but as well you can get it on cgtrader – here – with a 30 percent discount now!
Whenever I walk in old town, at home or abroad, in any city, I often notice the level of detail people used to add to a simplest objects, like doors. So naturally i decided to do some 3D models of them. I have around 10 doors photographed and turned to 3d models, but they all are still raw scans.
Only two of them i have already retopo’ed and made textures and everything. Here they are:
So I like this idea of being able to buy set of old, dirty, worn out set of doors but might be its just me.
For now I have two of them on sale. Here comes two questions. Should I continue with doors?
And if so.. probably they are more usable if they are made so that one could open them. But if that is a case, what should I do with other side of door? Just make some thickness to it and use the texture of front of the door with overlapping textures? Is this wise?
So on Cgtrader: Door I and Door II
There might be lots of reasons you would like to buy Jesus or Mary 3D models. The Jesus here is very rusty, very vintage and he has only part of one hand. It was 3D scanned in actual cemetery and it is found quite often in cemeteries. I guess it was a popular iron cast for grave and cross decoration at some point. He doesn’t look particularly happy, but what can you expect, he was left alone for years in graveyard. Part of this model was manually retopologised while some parts undergone automatic retopo in instantmeshes. Comes with 4k PBR textures. Just don’t remember if metalness map is included if not just use black color – it is so rusty there is no reflective areas..
So that was Jesus. What about Mary? Here she is:
Ok, the bubbles and twisting is not part of the model. But now she looks cooler, doesn’t she? ah dono. So Again quite a common cast sculpture commonly found in cemeteries. This one has auto retopo but in 3 levels. the Mary herself has most polygons, the rock has less while cross has a least number of polys. Again 4k textures.
But.. can you actually see anything in this gif.. not so sure. so here is a proper picture of this 3D model as well:
and if you are game developer and you work with unity -why not to get all graveyard models i have in one pack on unity store? click on image below:
comes with prefabs, colliders and LOD’s