5 thoughts on “Blob like behavior and TREES. (metaballs inplicit surfaces blob mesh)

  1. These are some interesting approaches and pictures to the process of trunk creation. Although you’re mostly referring to techniques made for non real time rendering this metaball approach is also interesting to use within processing. Is it a big step to get from blobmesh to the multires? I like that organic but not blobby look. It hides the metaball technique well.

  2. mynameisgoor Says: hey thanks for coment :)
    i would love to see longer coment though, you could elaborate a bit more :)

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